Rotating Scrum Master

I work with what is now a fairly mature and highly functional scrum team.     Back when we started, we were working with a consultant on a set of technical issues, and along the way he suggested we allow anyone in the team to serve as scrum master.

I initially had some concerns about this.  In my CSM training a few years back we talked about the development of the team – the forming, storming, norming, performing thing –  and how changes of any kind (additions to the team, removing people, etc) would impact the team dynamic and potentially push the team back into an earlier stage of development.  I also had past experience as scrum master for a couple of years, and we never even considered rotating at that point, so I just never really thought about it.

So when we started, we named a scrum master and proceeded.   Along the way, that scrum master started getting the itch to do ‘real’ work again, so we had someone else try it.   18 months later, almost everyone has rotated through the position, and it’s worked out very well.

Pros:

  • The scrum master doesn’t get bored.
  • Everyone gets a chance to try something new.
  • The team is reminded what it’s like to be the scrum master.
  • The scrum master is reminded what it’s like to be a delivery team member.
  • Rotating the role tends to create some good team bonding opportunities.

Cons:

  • The only real con I saw was some of the less tenured people didn’t really know who to go to – how to remove obstacles, so they needed some help.   For the most part though the team helped them with that, and it ended up providing good learning opportunities all around, so it was a good investment overall.

If you’re thinking about it, give it a try.  I wish I had tried it earlier.

Choose Progress over Comfort

I know a few other technology managers who obviously value a candidate’s ability and desire to build tenure in a position quite highly.   I think the reason is stability – they are looking for someone who, once the job has been mastered, will continue to perform that job well for a very long time, perhaps their entire career.   Someone who will do a good job, won’t create a lot of waves, and, most importantly, won’t leave.     And I get that.  Clearly there are benefits that come from employee stability.   But when I’m looking at a resume, a history like that is a red flag to me.

No one has (yet) left the team I currently lead, but I’ve had to deal with turnover before.  It’s never fun, especially when you need to quickly fill a critical position that you didn’t plan on being vacated.    But that’s part of the job.   You do your best to back fill properly, and in the end it always works out.

To me though, the pain of employee turnover isn’t as important as the benefit of hiring rock stars.  Now I’ve learned you need to be careful how you hire rock stars, but more on that another day.    What I’m looking for is people who are never satisfied.  I look for people who will come in, learn quickly, master the job, shine brightly for a year or three, take the team to new heights, and then rather than get bored, choose to look for their next challenge.  Hopefully that next challenge is within my team, but there are no hard feelings if it’s another team or company.   I’ll take 4 engaged, thoughtful and truly motivated people over a team of complacent people 3 times that size any day.

Someone I used to work for summed it up well – choose progress over comfort.

PhotoWham Reviewed

Nobody told me PhotoWham was up for an editor’s review on CNet’s Download.com, but that happened last week!   Here’s an out of context summary:

“It works in the latest versions of Windows, including Windows 7. It’s one of the simplest but most efficient digital photo resizers we’ve tried.”

I’m very excited, as that’s exactly what I was going for with this product!    Apparently others are excited as well; the number of downloads/week is skyrocketing.

Here’s the page: http://download.cnet.com/PhotoWham/3000-12511_4-10603272.html

 

 

New Office Space

Manatee Software, LLC has signed a lease for a 700 sf office space at the Atrium at 1780 E. Ridge Rd.    It’s an odd L shape, but comes with lots of windows, I think it’ll have a great feel when it’s done.    Now the hard work though, in the coming weeks, we’ll be clearing out what’s there, and doing some remodeling.  Stay tuned, I’ll post pictures as we progress!

Arduino Range Finder

I’ve been working w/ the LiquidCrystal library (which rocks), and the MaxSonar EZ4 (MB1040).  Same LCD as I used in previous posts.

Only reading one range finder so far, but this is a start. 

The LCD is set up in 4 bit mode – digital pins 12, 11, 5, 4, 3 and 2. 

PWM pin from the EZ4 is in digital 7.

Enough of that, here’s the code!

 

#include <LiquidCrystal.h>

 // these constants won't change.  But you can change the size of
 // your LCD using them:
 const int numRows = 2;
 const int numCols = 16;
 
 // initialize the library with the numbers of the interface pins
 LiquidCrystal lcd(12, 11, 5, 4, 3, 2);
 
 // pin hooked up to PWM from the ez4
 const int pwPin = 7;

 //variables needed to store values
 long pulse, inches, cm;

void setup() {
  
  // set up the LCD's number of rows and columns: 
  lcd.begin(numRows, numCols);
  
  // throw up a shameless banner
  writeLcd("Manatee Software", 0, 0, true);
  writeLcd("www.manasoft.com", 1, 0, false);
  delay(200);
}

// Main loop
void loop() {
   updateDisplay();
   delay(100);
}

// update display
// the main process that loops
void updateDisplay()
{
    pinMode(pwPin, INPUT);

    //Used to read in the pulse that is being sent by the MaxSonar device.
  //Pulse Width representation with a scale factor of 147 uS per Inch.
  pulse = pulseIn(pwPin, HIGH);

  //147uS per inch
  inches = pulse/147;

// put in the label.  doesn't seem to hurt anything to clear here, but it's
// counter-intuitive.  Probably bad practice...
  writeLcd("Inches: ", 0, 0, true);

// set and print the inches from the calculation  
  lcd.setCursor(9, 0);
  lcd.print(inches);
}

// write to the LCD at a defined position
void writeLcd(char data[], int line, int pos, bool clear)
{
  // clear if desired
  if(clear == true)
  {
    lcd.clear();
  }

  lcd.setCursor(pos, line);
  lcd.print(data);
}

Is this a bug or a requirements change?

In my day job, I work as a software architect and scrum master for a large corporation. Today, a group of managers asked me this question. I say what’s the difference?  In Scrum we try to focus on business value.    Let’s say there are two potential changes on the table:

1. A bug the delivery team introduced with this release. An additional character is displaying in a drop down box text value. All users will see the bug.

2. A new feature/requirements change that we learned from the first people to actually use the latest release in production. Making this change will reduce the potential for error and save each user some time.

All of our users work for the company, so ‘soft’ benefits like avoiding embarrassment caused by #1 don’t matter a whole lot. We don’t have time to do both. In this hypothetical scenario, the effort to fix them is identical.

The waterfall organization, focusing on the ‘contract’ between development, PMO, and the customer, would tend to fix #1, as #2 is out of scope.

The Scrum team would ask which item delivers the most business value. Business value can be tough to determine in a large company. When the user group numbers in the thousands, saving each user some time, even if only 5 seconds/day would be a flag to me, though. Even at 1000 users, 5000 seconds/day x 200 work days/year = 278 hours/year in potential savings. While that’s not going to make or break a large company, it’s clearly more value than the 0 seconds/day the bug fix would save users.

One thing I like about Scrum is the fact that it exposes everyone on the delivery team to patterns of thinking that in many large waterfall organizations are only known to senior managers. Scrum is helping our team members behave like business people, which is something sorely needed in a Dilbertian world.

What’s coming from Manasoft.com

Lately, we’ve had several requests for new features/updates to applications, which is great! Upcoming releases:

OmniPing 3.0

This is a complete rewrite on the latest technologies. New features will include:
1. A more responsive user interface thanks to some happy background threads to do the pinging.
2. Ability to ping/scan a larger set of addresses (larger than a class c range).
3. More detail in the result, including dns names and, if available, mac addresses.
4. Updated reporting and data analysis.

GPS Dashboard

Numerous enhancements are coming to this application, mostly centered around a richer and more flexible user interface.

PhotoWham

Planning to copy the EXIF information from the source image to the destination image. This is surprisingly challenging, but that’s the plan.

The OmniPing work is scheduled to be completed first, hopefully by June. PhotoWham and GPS Dashboard will follow shortly thereafter.

Thanks for your continued interest in these products! If you have any other requests, please don’t hesitate to drop us a note.

2DOF Flight Simulator Cockpit

I have been working on this moving ‘cockpit’ for MS Flight Sim.  It’s not done, but is starting to become real. 

It’s based on the Joyrider, but made out of aluminum as I was looking for a tig welding project.

The original Joyrider design uses a mechanical link between the seat, the frame, and a control stick to move the whole seat.  Then you attach a PC joystick to the seat, and have the joystick control the game.   My plan is to go a little bit fancier and add motors to both axes of the device, so that the PC (FSX) actually tells the seat how to move.   This kind of thing is partly what interested me about Arduino.  A physical computing platform is key to a project like this.

If you’re interested in this sort of thing, there are a lot of sites that go into more detail.  Two of my favorites:

http://www.x-simulator.de/forum/
http://buggies.builtforfun.co.uk/Sim/index.html

Early photos attached.  Don’t mind the mess.